Oort Cloud

Where the sun is but a fleeting speck among an endless sea of stars, there reside the dwarven planets and comets yet unborn. This is a world of ice and darkness, where life is spread sparsely on inhabited isles. A world of chosen isolation, far from the populous centers of civilization, conflict, and change.

Fringes of the Heliopolis
Where the influence of Sol coalesces with the interstellar medium, the isle of the sun meets the shores of the cosmic ocean.

There is nowhere truly devoid of anything in the universe. But at the fringes of the Solar System, matter and energy exist in such low concentration, that they appear to vanish for most of humanity's cause. Inhabited isles are built around the precious reservoirs of ancient matter. Ice and dust leftover from the formation of Sol intermingle with shards and bodies from unimaginably far places. Many are no larger than a few kilometers, housing isles glittering like chrome, home to enclaves and isolated states.

Rogue worlds form the formidable exception, where planetary systems flung from their original stars drift through the interstellar void. Around them revolve sprawls of civilization; empires and cultures grown from seeds sown far from the light of the sun. Isolated from the world by choice, they seldom meddle with the matters of the inner worlds. More often, these spheres are interested in the eldritch entities beyond, those who have wandered to the fringes after centuries of life.

Realms of Benthic Entities
Into these realms venture those seeking refuge from the state of the world, peace, and tranquility. They often find in the Benthic Entities beyond great sources of wisdom and insight into a state of mind removed from human perspective to a point where there is true, alien thought.

Some such followings are cults and religion, others pacts of influence and reason. To all mundane living closer to the sun, they are most of all a dangerous mystery, perpetuated by the thoughts and actions of beings existing in chosen exile from the world.